Cities: Skylines 2 mods

The new version of Cities: Skylines has no released official modding framework yet, but leading modders and the developers currently work together to finalize it. At the time of writing there are two ways to mod Cities: Skylines 2: Manual installation As this is not the most convenient way to install a new mod in …

Installing and using BepInEx

BepInEx, the mod launcher for Unity games, including Cities: Skylines 2 has multiple versions. At the time of writing, version 5 is in long term support, and version 6 is already available. Only one version of BepInEx can be added to the game at a time, and unfortunately, mods target a specific version of BepInEx, …

Image overlay in Cities: Skylines 2

Image overlay enables us to display a transparent map over our layout in the game and in the Editor. In the Editor this makes is easy to place outside connections to the correct locations, so when we build our city replica, the roads start at the right place. In the game it makes it possible …

Creating an AWS Q AI application

To use an AWS Q application we need two components: AWS Q application To set up the AWS Q AI application For more information see Configuring an Amazon Q application Identity Provider AWS Q is a paid service based on the number of users. To control access to AWS Q, we need to configure it …

Using the Map Editor in Cities:Skylines 2

Import a height map Generate the height map To import a height map into the Cities: Skylines 2 Map Editor we need to create a 4096×4096 pixel 16 bit grayscale height map. To generate the height map of a area of the Earth, Create the directories Heightmaps The editor selects the heightmaps from the Heightmaps …

Enable the map editor in Cities: Skylines 2

The map editor has not yet been enabled in Cities: Skylines 2, but there are mods to enable it in the main menu. BepInEx, the mod launcher has multiple versions. At the time of writing, version 5 is in ling term support, and version 6 is already available. Unfortunately, mods target a specific version of …

Kerbal Space Program 2 minimum altitudes for each warp level

In KSP 1 the minimum altitudes for each warp level were compiled at Kerbal Space Program 2 minimal altitudes for each warp level by SaintWacko. As of today I have not found any similar information for KSP 2, so based on experiments I will create a similar table here. KERBOL MOHO EVE GILLY KERBIN MÜN …

Approaching Kerbin, lowering time warp to 100x for safety!

Interplanetary transfers can only occur at specific times, when the planets are aligned in the optimal position. It can take months until the celestial bodies are in the right position for the interplanetary transfer burn. If the space craft orbits Kerbin below 120 km altitude, Kerbal Space Program 2 slows down the warp speed to …