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Cities: Skylines II Developer Mode

Laszlo Pinter By Laszlo Pinter
No Comments on Cities: Skylines II Developer Mode
2 Min Read

WARNING: MAKING CHANGES IN DEVELOPER MODE CAN CREATE UNFORESEEN RESULTS AND CAN CORRUPT THE SAVE FILE. USE DEVELOPER MODE WITH CAUTION!!! In developer mode we can gain access to more tools than what the regular user interface provides. We can To start…

Knowledge Base
March 29, 2024

‘CSII_MANAGEDPATH’ has incorrect path(s) when building Cities: Skylines II mod

Laszlo Pinter By Laszlo Pinter
No Comments on ‘CSII_MANAGEDPATH’ has incorrect path(s) when building Cities: Skylines II mod
1 Min Read

When we try to build a new Cities: Skylines II code mod, and we get the following error message: Error User environment variable ‘CSII_MANAGEDPATH’ has incorrect path(s) ‘C:\Program Files (x86)\Steam\steamapps\common\Cities Skylines…

Knowledge Base
March 29, 2024

Using Cities: Skylines II mods

Laszlo Pinter By Laszlo Pinter
No Comments on Using Cities: Skylines II mods
1 Min Read

If mods don’t load during the first load of the game Recommended Cities: Skylines 2 mods Mod Depends on Description Image Overlay Lite To Overlay an image on the game map. It works in the game and the Map Editor. Extended Road Upgrades Upgrade…

Knowledge Base
March 19, 2024

Installing and using Thunderstore mod manager

Laszlo Pinter By Laszlo Pinter
No Comments on Installing and using Thunderstore mod manager
1 Min Read

Thunderstore is an application that manages mods for Cities: Skylines 2. It is very convenient to use, even allows you to run the game in “vanilla” mode without any mods, but not all mods are available through it. To install Thunderstore

Knowledge Base
March 19, 2024

Installing and using BepInEx

Laszlo Pinter By Laszlo Pinter
No Comments on Installing and using BepInEx
2 Min Read

BepInEx, the mod launcher for Unity games, including Cities: Skylines 2 has multiple versions. At the time of writing, version 5 is in long term support, and version 6 is already available. Only one version of BepInEx can be added to the game at a time,…

Knowledge Base
March 18, 2024

Image overlay in Cities: Skylines 2

Laszlo Pinter By Laszlo Pinter
No Comments on Image overlay in Cities: Skylines 2
2 Min Read

Image overlay enables us to display a transparent map over our layout in the game and in the Editor. In the Editor this makes is easy to place outside connections to the correct locations, so when we build our city replica, the roads start at the right…

Knowledge Base
March 18, 2024

Creating an AWS Q AI application

Laszlo Pinter By Laszlo Pinter
No Comments on Creating an AWS Q AI application
2 Min Read

To use an AWS Q application we need two components: AWS Q application To set up the AWS Q AI application For more information see Configuring an Amazon Q application Identity Provider AWS Q is a paid service based on the number of users. To control…

Knowledge Base
March 15, 2024

Using the Map Editor in Cities:Skylines 2

Laszlo Pinter By Laszlo Pinter
No Comments on Using the Map Editor in Cities:Skylines 2
4 Min Read

Import a height map Generate the height map To import a height map into the Cities: Skylines 2 Map Editor we need to create a 4096×4096 pixel 16 bit grayscale height map. To generate the height map and overlay map image of an area of the Earth, we…

Knowledge Base
March 12, 2024

Kerbal Space Program 2 minimum altitudes for each warp level

Laszlo Pinter By Laszlo Pinter
No Comments on Kerbal Space Program 2 minimum altitudes for each warp level
3 Min Read

In KSP 1 the minimum altitudes for each warp level were compiled at Kerbal Space Program 2 minimal altitudes for each warp level by SaintWacko. As of today I have not found any similar information for KSP 2, so based on experiments I will create a…

Knowledge Base
February 18, 2024

Approaching Kerbin, lowering time warp to 100x for safety!

Laszlo Pinter By Laszlo Pinter
No Comments on Approaching Kerbin, lowering time warp to 100x for safety!
1 Min Read

Interplanetary transfers can only occur at specific times, when the planets are aligned in the optimal position. It can take months until the celestial bodies are in the right position for the interplanetary transfer burn. If the space craft orbits…

Knowledge Base
February 18, 2024
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Last Changes

  • DevOps Engineering part 1. (Mac) - Make your Macintosh easier to use June 25, 2026
  • Japan travel tips June 22, 2026
  • How to stop the rain and snow in Cities: Skylines II June 20, 2026
  • Cities: Skylines II Developer Mode June 20, 2026
  • 'CSII_MANAGEDPATH' has incorrect path(s) when building Cities: Skylines II mod June 20, 2026

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