Cities: Skylines II Developer Mode
WARNING: MAKING CHANGES IN DEVELOPER MODE CAN CREATE UNFORESEEN RESULTS AND CAN CORRUPT THE SAVE FILE. USE DEVELOPER MODE WITH CAUTION!!! In developer mode we can gain access to more tools than what the regular user interface provides. We can To start…
‘CSII_MANAGEDPATH’ has incorrect path(s) when building Cities: Skylines II mod
When we try to build a new Cities: Skylines II code mod, and we get the following error message: Error User environment variable ‘CSII_MANAGEDPATH’ has incorrect path(s) ‘C:\Program Files (x86)\Steam\steamapps\common\Cities Skylines…
Using Cities: Skylines II mods
If mods don’t load during the first load of the game Recommended Cities: Skylines 2 mods Mod Depends on Description Image Overlay Lite To Overlay an image on the game map. It works in the game and the Map Editor. Extended Road Upgrades Upgrade…
Installing and using Thunderstore mod manager
Thunderstore is an application that manages mods for Cities: Skylines 2. It is very convenient to use, even allows you to run the game in “vanilla” mode without any mods, but not all mods are available through it. To install Thunderstore
Installing and using BepInEx
BepInEx, the mod launcher for Unity games, including Cities: Skylines 2 has multiple versions. At the time of writing, version 5 is in long term support, and version 6 is already available. Only one version of BepInEx can be added to the game at a time,…
Image overlay in Cities: Skylines 2
Image overlay enables us to display a transparent map over our layout in the game and in the Editor. In the Editor this makes is easy to place outside connections to the correct locations, so when we build our city replica, the roads start at the right…
Creating an AWS Q AI application
To use an AWS Q application we need two components: AWS Q application To set up the AWS Q AI application For more information see Configuring an Amazon Q application Identity Provider AWS Q is a paid service based on the number of users. To control…
Using the Map Editor in Cities:Skylines 2
Import a height map Generate the height map To import a height map into the Cities: Skylines 2 Map Editor we need to create a 4096×4096 pixel 16 bit grayscale height map. To generate the height map and overlay map image of an area of the Earth, we…
Kerbal Space Program 2 minimum altitudes for each warp level
In KSP 1 the minimum altitudes for each warp level were compiled at Kerbal Space Program 2 minimal altitudes for each warp level by SaintWacko. As of today I have not found any similar information for KSP 2, so based on experiments I will create a…
Approaching Kerbin, lowering time warp to 100x for safety!
Interplanetary transfers can only occur at specific times, when the planets are aligned in the optimal position. It can take months until the celestial bodies are in the right position for the interplanetary transfer burn. If the space craft orbits…