Skip to content
Pinter Computing

Knowledge Base for IT Professionals, Teachers, and Astronauts

Pinter Computing

Knowledge Base for IT Professionals, Teachers, and Astronauts

  • Home
  • Programming
  • DevOps
  • Project Management
  • Software and Hardware
  • Miscellaneous
  • Egyebek
  • About
  • Experience
  • Education
  • Contact
  • Home
  • Programming
  • DevOps
  • Project Management
  • Software and Hardware
  • Miscellaneous
  • Egyebek
  • About
  • Experience
  • Education
  • Contact
Close

Search

Home/Software Development/Development tools/Apple iOS development/Create an iPhone, iPod or iPad app – Part 4 – Deploy the app to an Apple device
Apple iOS development

Create an iPhone, iPod or iPad app – Part 4 – Deploy the app to an Apple device

By Laszlo Pinter
August 12, 2013 2 Min Read
0

In the prior parts of the series we have created a simple iOS application and tested it in the iOS Simulator. The real gratification comes when we can see our own app on a real device, an iPhone, iPod or iPad. In this article we will deploy the app to an Apple device.

Get an Apple Developer account

You have to apply for a developer account to be able to deploy your app to an Apple device. The subscription fee is $99 + tax per year.

To open a developer account go to developer.apple.com

Once you receive the iOS Developer Program activation code via email you are ready to deploy the app to a real device.

The email contains an activation code, that is also a link to activate your account. Once you activated the account wait 5 minutes before trying to set up your device in Xcode. The Apple system needs some time to recognize the account activation.

Set up your Apple device

  • Start Xcode
  • Unlock your Apple device with the pass code
  • Connect the Apple device to the Macintosh computer
  • Open the Device organizer by clicking the Organizer button in the upper right corner of the Xcode screen
  • Select the device on the left side
  • Click the Use for Development button in the middle of the screen
    If the button is not visible click the Add to Portal button at the bottom of the screen

xcode registerdevice before

  • Enter your Apple Id and password that you used to register as an Apple developer
  • Xcode will offer you to generate security certificates, allow the application to do that
  • At the end of the certification generation process save the certificates on your computer, so you will be able to carry them to another Mac to develop on that machine too.
  • Close Xcode to force the application to get the latest certificate information from the Apple Developer web site

Deploy the application on the Apple device

  • Unlock your Apple device with the pass code
  • Connect the Apple device to the Macintosh computer
  • Start Xcode and open the project you want to deploy to the device
  • In the Product menu select Scheme -> Edit Scheme… to open the scheme editor
  • Select your device in the Destination pop-up menu

xcode launch app on device

  • Click OK to close the schema editor
  • Click the Run button in the upper right corner of the screen

You may get the following error message:

“Code Signing Error. A valid provisioning profile matching the application’s Identifier … could not be found”

Follow the steps in the answer at http://stackoverflow.com/questions/16155613/a-valid-provisioning-profile-matching-the-applications-identifier-could-not-be

  • A new icon appears on the screen of your Apple device. Tap it, now you can run your brand new application on your own device!

Tags:

iOSiPadiPhoneiPodXcode
Author

Laszlo Pinter

Follow Me
Other Articles
Previous

Create an iPhone, iPod or iPad app – Part 3 – Make it work

Next

Using the Apple Xcode development environment

No Comment! Be the first one.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Search

Last Changes

  • DevOps Engineering part 1. (Mac) - Make your Macintosh easier to use June 25, 2026
  • Japan travel tips June 22, 2026
  • How to stop the rain and snow in Cities: Skylines II June 20, 2026
  • Cities: Skylines II Developer Mode June 20, 2026
  • 'CSII_MANAGEDPATH' has incorrect path(s) when building Cities: Skylines II mod June 20, 2026

Tags

.NET .NETcore 3Dprinting ASP.NET Core AutodeskInventor AWS C# Chef cloud DevOps Docker EntityFramework Games Git Go iOS iPad iPhone iPod Java Kubernetes Linux MacOSX MSSQL MVC Node.js Packer PowerShell Python RDS RightScale Ruby security Splunk TeamCity Terraform TestKitchen Tomcat Ubuntu Vagrant VirtualBox VisualStudio Windows WordPress Xcode

Recent Comments

  • Zengei László on MyHeritage családfa exportálása és küldése emailben
  • Raúl Castillo on DynDns update error
  • MICHAEL on Windows Media Player 12 cannot find the album information
  • Nargis on Configure Epson ET-3850 scanning on Windows 11
  • Venczelné Zemen Erika on Delta S2302 termosztát programozása

–

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Copyright 2026 — Pinter Computing. All rights reserved.