To attach parts to spacecraft in orbit you can transport the parts in the cargo hold of your vessel, dock to it and do the upgrade.
Take a ladder
Besides the part, take a mobility enhancer (ladder), so the Kerbal has something to hold on to, and a junior docking port with you to temporarily dock the vessel.
Crew
For construction in orbit, you need an engineer on board.
EVA
Make sure the astronaut only has the necessary equipment in their inventory. By default they have a parachute and an EVA pack in this order. If you take them outside for an EVA they take the parachute, and if they let go the hatch, lost forever. For EVA gave them only the EVA pack.
Right-click the module the astronaut is in
Move the EVA pack to the first place in the inventory
The astronaut has access to inventories in closeby vessels, so keep both vessels close to each other.
You can practice orbital construction on the launch pad and the runway.
Make sure the Kerbal in EVA is in a stable position, preferably grabbing one of the vessels, as during construction you cannot control them, and they can drift away.
Click the Build icon on the toolbar on the left side.
Grab a part from the inventory and place it on the target vessel.
Rotate the parts with the A S D Q W E buttons, use the left Shift for fine rotation. Hold Alt to snap to nodes on the vessel.
As we learn to use our Ooni pizza oven we would like to share our findings to help other pizza lovers in the process. I am sure these tips apply to other ovens too.
The dough preparation matters
As the pizza is baked on the hot pizza stone in the oven, you cannot easily remove the stone during baking. You need dough that does not stick to the pizza peel and the stone. If it sticks, you cannot put it in the oven, or you cannot remove it from the oven. If parts of the pizza stay in the hot oven it starts to burn with a considerable flame. During the dough preparation, you can take some steps to make it easier to work with it, so it slides off the peel, and you can remove it from the oven to rotate it after 20 seconds.
If you make more than one pizza, use a scale and measure the dough portions to create similar size pizzas, so you don’t end up with a big one that does not fit in the oven.
Roll up the dough into small balls by tightening one surface (the tight surface will slide easier)
Let the ball sit on the table for a few minutes (this will create a light crust that slides better)
Put flour in a bowl and cover the smooth surface with flour to slide better
Place the dough with the smooth surface down on the board when you put the sauce on it (it slides better)
Baking
Pizza is baked in a very hot oven, but you don’t want to burn it.
Pre-heat the stone to 752 °F ( 400 °C) on the high gas flame,
Reduce the gas flame to the minimum before you put the pizza into the oven to avoid burning it,
Rotate the pizza every 20-30 seconds to bake it evenly. You can pull it out with the pizza peel rotate it and slide it back, or you can use a turning peel to rotate it in the oven.
175 ml (3/4 bögre) langyos (40-43 °C) víz ( körülbelül 20 másodpercig melegítsük a mikróban )
1/4 teáskanál cukor
1 teáskanál por élesztő ( 1/2 csomag )
310 g (2 bögre) finomliszt elosztva 270 g (1-3/4 bögre) és 39 g (1/4 bögre)
1/2 teáskanál só
2 vastag nagy pizzához
350 ml (1-1/2 bögre) langyos (40-43 °C) víz ( körülbelül 30 másodpercig melegítsük a mikróban )
1/2 teáskanál cukor
2 teáskanál por élesztő ( 1 csomag )
620 g (4 bögre) finomliszt elosztva 540 g (3-1/2 bögre) és 77 g ( 1/2 bögre)
1 teáskanál só
Elkészítés
Keverjük össze a langyos vizet, cukrot és élesztőt egy kicsi edényben. Várjunk 10 percet, vagy amíg felhabzik.
A dagasztógép edényében 3-5 percig keverjük össze a nagyobb rész lisztet ( a kis rész lisztből akkor adunk hozzá, ha a tészta túl ragacsos), sót és az élesztő keveréket a dagasztó hurokkal. A tészta kész, amikor lágy és rugalmas, és tisztán lejön az edény faláról.
Ha vékony pizzát készítünk, kelesztés nélkül azonnal dolgozhatunk vele.
Ha vastag pizzát készítünk, vagy aznap később akarunk pizzát készíteni, formázzunk gömböt a tésztából és tegyük egy kiolajozott edénybe. Olajozzuk be a tésszta gömböt is és takarjuk le az edényt fóliával vagy fedéllel.
Ha vastag pizzát készítünk, kelesszük 30 percig, vagy tegyük be a hőtőbe amíg dolgozni kezdünk vele.
Ha nem akarunk aznap pizzát sütni, fagyasszuk le a a tésztát.
Baking
Melegítsük elő a sütőt a legmagasabb lehetséges hőmérsékletre.
Ha 290 °C-on sütünk, a pizza 8 – 10 perc alatt elkészül.
3/4 cup (6 fl oz) warm (105-110 °F) water ( around 20 seconds in the microwave )
1/4 teaspoon sugar
1 teaspoon active dry yeast ( 1/2 package )
2 cups all-purpose flour divided to 1-3/4 cups and 1/4 cups
1/2 teaspoon salt
For 2 large thick-crust pizzas
1-1/2 cup (12 fl oz) warm (105-110 °F) water ( around 30 seconds in the microwave )
1/2 teaspoon sugar
2 teaspoons active dry yeast ( 1 package )
4 cups all-purpose flour divided to 4-1/2 cups and 1/2 cups
1 teaspoon salt
Instructions
In a small bowl whisk the water, sugar, and yeast together, Let it sit for about 10 minutes or until it froths up.
In the bowl of the mixer mix together the larger portion of the flour, (add some flour from the small portion if the dough is too sticky), salt, and yeast mixture with the dough hook for about 3-5 minutes or until the dough is soft and elastic. It is done when it comes clean down from the side.
To make thin crust pizza, use the dough without proofing.
For thick crust pizza, or to use it later the same day, shape the dough into a ball and put it into an oiled bowl. Also, rub the dough with oil and cover it with a foil wrap or a lid.
For thick crust pizza proof it for 30 minutes.
To use it on another day freeze the dough.
Baking
Preheat the oven to the highest temperature it can provide.
If we bake on 550 °F, the pizza is done in 8 – 10 minutes.
Move the downloaded file into the Kerbal Space Program game folder
Create a shortcut to the file and place it in the Desktop, Start Menu or the Taskbar
Double-click the executable to start it
Allow the program to create a handler for CKAN URLS
Right-click the CKAN icon in the Taskbar and select Pin the taskbar
Usage
Select the mod in the list
Click the Apply changes button
CKAN displays the list of dependencies to be also installed
In the lower right corner click the Apply button to start the installation
Import manually installed mods into CKAN
If the mod in the list has AD in front of the line, it was manually installed in the Gamedata folder of the game. If you “Upgrade” those mods in CKAN, CKAN can check the compatibility, install updates, uninstall the mod. To have CKAN manage the manually installed mods
Display the upgradeable mods
In the upper right click the arrow at the end of the search field
In the lower left select Upgradeable
Upgrade the mods
Select the existing mods and click the Apply changes button
The Docking Port Alignment Indicator is designed to help you dock manually, by presenting target alignment and relative position in a clean and intuitive manner.
Transfer Window Planner – Fork (This version of the original mod shows the required parking orbit plane for more efficient ejection burn.)
Lets you visualize planetary transfer efficiency in-game. Using it you can select your planet of Origin and planet of Destination and it will present you with details about the required Delta-V to travel from Origin to Destination.
Parallax(2.0) completely reimagines the surfaces of planets. It combines a tessellation and displacement shader as well as vastly improves the terrain detail
Parallax was developed alongside Scatterer, so it is recommended for the best results to use them both together.
Realism Overhaul is a mod that makes Kerbal Space Program behave more like real life. If you’re interested in seeing what it’s like to fly rockets in the real world, this is the mod for you! Realism Overhaul does this by combining and configuring other mods, and mod and stock parts to perform as their real-life equivalents. You can expect things to be a little harder, and rockets to be a bit bigger, but the scenes far more epic, and the accomplishment that much greater.
Some of the most signfiicant changes include:
Engines have real sizes and performance values, and use real fuels. Most of them have limited ignitions and suffer from ullage.
Pods are as large as their real-life counterparts and weigh what they should.
Propellant tanks have correct dry mass ratios.
Solar panels don’t produce massive amounts of energy, but they are lighter. Similarly reaction wheels aren’t magically powerful anymore (though they still don’t require momentum dumping).
What KSP-RO installs
Kerbal Space Program Realism Overhaul adds the following folders
GameData\EngineGroupController
GameData\RealismOverhaul
Ships (adds realistic ships to the selection)
Currently, it does not overwrite any files, so deleting the GameData\EngineGroupController and GameData\RealismOverhaul you can restore the game to the original state. The added ships do not change the gameplay.
Copy the contents into the Kerbal Space Program main directory, usually “C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program” (where the KSP_x64.exe file is located).
We can save reusable modules as subassemblies in the Kerbal Space Program Vehicle Assembly Building (VAB) and the Spaceplane Hangar (SPH).
Misleading assembly list display
This is a very dangerous feature. Every subassembly is listed in the main folder, subfolders are just for display purposes to list fewer items. So DO NOT clean up subassemblies from the main folder thinking those are duplicates, as those will disappear from the subfolder too.
Setting a new root
Every subassembly can be attached by the root point. It is the first part placed in the editor during construction. If you want to attach the subassembly by another part when you use it use the re-root tool.
Load the subassembly
Click the Re-root tool in the upper left corner. The toolbar disappears when you click the “New” button and loading a subassembly does not display it again. If this toolbar is not displayed, exit the building and return.
When the prompt “Select a set of two or more parts to Re-root” and you are working on a vessel this step selects the entire craft or a portion of it. If you work with a subassembly, select the part to set as the new root.
Az idő formátum, dátum és idő beállítása egy egybefüggő folyamat, végezd el amikor elemet cserélsz a készülékben.
Idő formátum beállítása
Tartsd a START/STOP gombot 5 másodpercig benyomva
Az M1 és M2 gombokkal válaszd ki a 12 vagy 24 órás formátumot
Rögzítsd a START/STOP gombbal.
Dátum beállítása
Ha az előző lépésnél a 24 órás formátumot választottad, a készülék az év, hónap, nap sorrendben, ha a 12 órás formátumot választottad, a készülék az év, nap, hónap sorrendben fogja kérni a dátumot.
Az év villog a kijelzőn, állitsd be az M1 és M2 gombokkal, rögzítsd a START/STOP gombal.
A hónap villog a kijelzőn, állítsd be az M1 és M2 gombokkal, rögzítsd a START/STOP gombal.
A nap villog a kijelzőn, állitsd be az M1 és M2 gombokkal, rögzítsd a START/STOP gombal.
Idő beállítása
Az óra villog a kijelzőn, állitsd be a M1 és M2 gombokkal, rögzítsd a START/STOP gombal.
A perc villog a kijelzőn, állitsd be a M1 és M2 gombokkal, rögzítsd a START/STOP gombal.
Amikor a dátum és idő beállítása befejeződött, a készülék autómatikusan kikapcsol.