Image overlay enables us to display a transparent map over our layout in the game and in the Editor.
In the Editor this makes is easy to place outside connections to the correct locations, so when we build our city replica, the roads start at the right place.
In the game it makes it possible to follow the original city layout.
Installation
In the Main Menu of Cities: Skylines II select Paradox Mods
Subscribe to the Image Overlay mod
Configuration
Disable image movement
On laptops without dedicated PgUp and PgDown keys we usually have to use the Fn + cursor keys to have the same effect. For the Fn key to work, we first have to press the Fn key and only after the Ctrl, Shift and other keys. If we miss pressing the Fn key first, the cursor function will be executed instead of the PgUp or PgDwn. The Image Overlay mod uses the Ctrl-Up, Ctrl-Down, Ctrl-Left, Ctrl-Right keys to move the image horizontally. If for any reason our computer does not recognize the press of the Fn key, instead of moving the image up and down, we move the image horizontally out of the center position causing frustrating alignment errors. To disable the horizontal image movement
On the KEYS tab of the Image Overlay options page click the X next to all Move… keyboard shortcuts
Usage
Overlay file location
To make the overlay image file available to the mod
Create the Overlays directory at “%LocalAppData%Low\Colossal Order\Cities Skylines II”
Place the .png overlay files into the Overlays directory. The image size has to be a multiply of 2, up to 16,384×16,384 pixels.
Image selection and transparency setting
To select the image, and set the transparency in the game or in the Editor
In the Main Menu of Cities: Skylines II select Options
On the Image Overlay page select the image file and set the transparency
To use an AWS Q application we need two components:
An AWS Q AI application
A SAML 2.0 compliant identity provider
AWS Q application
To set up the AWS Q AI application
Search for Q in the AWS console
Click the Get started button
Click the Create application button
Enter the name of the application If your user account has rights to create service roles, select Create and use a new service role option If your company administrators created a service role for the application, choose Use an existing service role, and select the role. Click the Create button
Stay on the page until the new role propagates through the system
When it becomes available, click the Next button
On the Connect data sources page select the source where the custom data is located. To index a web site, select the “Web crawler” data source, and specify the URL of the home page, or the location of the site map. For WordPress sites, the site map is located at https://MY_WEBSITE/sitemap.xml
AWS Q is a paid service based on the number of users.
To control access to AWS Q, we need to configure it with a SAML 2.0 compliant identity provider, like Azure AD, Okta, or we can use the AWS Identity Center, which is accessible through your AWS Console.
Using the AWS IAM Identity Center
IMPORTANT: As AWS Q is not an AWS “managed application”, if we use IAM Identity Center, we need to create an IAM Identity Center “organizations” instance to be able to connect “custom applications”.
As of today I have not found any similar information for KSP 2, so based on experiments I will create a similar table here.
KERBOL
Warp KSP1 Minimum Altitude
1× Any
5× 3 270 000 m
10× 3 270 000 m
50× 6 540 000 m
100× 13 080 000 m
1 000× 26 160 000 m
10 000× 52 320 000 m
100 000× 65 400 000 m
MOHO
Warp KSP1 Minimum Altitude
1× Any
5× 10 000 m
10× 10 000 m
50× 30 000 m
100× 50 000 m
1 000× 100 000 m
10 000× 200 000 m
100 000× 300 000 m
EVE
Warp KSP1 Minimum Altitude
1× Any
5× 90 000 m (above the atmosphere)
10× 90 000 m (above the atmosphere)
50× 90 000 m (above the atmosphere)
100× 120 000 m
1 000× 240 000 m
10 000× 480 000 m
100 000× 600 000 m
GILLY
Warp KSP1 Minimum Altitude
1× Any
5× 8 000 m
10× 8 000 m
50× 8 000 m
100× 20 000 m
1 000× 40 000 m
10 000× 80 000 m
100 000× 100 000 m
KERBIN
Warp KSP1 KSP2
1× Any
5× 70km (above the atmosphere)
10× 70km (above the atmosphere)
50× 70km (above the atmosphere)
100× 120km
1,000× 240km 120km
10,000× 480km 240km
100,000× 600km 600km
1,000,000x n/a
10,000,000x n/a
MÜN
Warp KSP1 Minimum Altitude
1× Any
5× 5 000 m
10× 5 000 m
50× 10 000 m
100× 25 000 m
1 000× 50 000 m
10 000× 100 000 m
100 000× 200 000 m
MINMUS
Warp KSP1 Minimum Altitude
1× Any
5× 3 000 m
10× 3 000 m
50× 6 000 m
100× 12 000 m
1 000× 24 000 m
10 000× 48 000 m
100 000× 60 000 m
DUNA
Warp KSP1 Minimum Altitude
1× Any
5× 50 000 m (above the atmosphere)
10× 50 000 m (above the atmosphere)
50× 60 000 m
100× 100 000 m
1 000× 300 000 m
10 000× 600 000 m
100 000× 800 000 m
IKE
Warp KSP1 Minimum Altitude
1× Any
5× 5 000 m
10× 5 000 m
50× 10 000 m
100× 25 000 m
1 000× 50 000 m
10 000× 100 000 m
100 000× 200 000 m
DRES
Warp KSP1 Minimum Altitude
1× Any
5× 10 000 m
10× 10 000 m
50× 30 000 m
100× 50 000 m
1 000× 100 000 m
10 000× 200 000 m
100 000× 300 000 m
JOOL
Warp KSP1 Minimum Altitude
1× Any
5× 200 000 m (above the atmosphere)
10× 200 000 m (above the atmosphere)
50× 200 000 m (above the atmosphere)
100× 200 000 m (above the atmosphere)
1 000× 300 000 m
10 000× 600 000 m
100 000× 1 200 000 m
LAYTHE
Warp KSP1 Minimum Altitude
1× Any
5× 50 000 m (above the atmosphere)
10× 50 000 m (above the atmosphere)
50× 60 000 m
100× 120 000 m
1 000× 240 000 m
10 000× 480 000 m
100 000× 600 000 m
VALL
Warp KSP1 Minimum Altitude
1× Any
5× 24 500 m
10× 24 500 m
50× 24 500 m
100× 40 000 m
1 000× 60 000 m
10 000× 80 000 m
100 000× 100 000 m
TYLO
Warp KSP1 Minimum Altitude
1× Any
5× 30 000 m
10× 30 000 m
50× 60 000 m
100× 120 000 m
1 000× 240 000 m
10 000× 480 000 m
100 000× 600 000 m
BOP
Warp KSP1 Minimum Altitude
1× Any
5× 24 500 m
10× 24 500 m
50× 24 500 m
100× 40 000 m
1 000× 60 000 m
10 000× 80 000 m
100 000× 100 000 m
POL
Warp KSP1 Minimum Altitude
1× Any
5× 5 000 m
10× 5 000 m
50× 5 000 m
100× 8 000 m
1 000× 12 000 m
10 000× 30 000 m
100 000× 90 000 m
EELOO
Warp KSP1 Minimum Altitude
1× Any
5× 4 000 m
10× 4 000 m
50× 20 000 m
100× 30 000 m
1 000× 40 000 m
10 000× 70 000 m
100 000× 150 000 m
Interplanetary transfers can only occur at specific times, when the planets are aligned in the optimal position. It can take months until the celestial bodies are in the right position for the interplanetary transfer burn.
If the space craft orbits Kerbin below 120 km altitude, Kerbal Space Program 2 slows down the warp speed to hundred times, so it can properly perform all orbital calculations, and displays the message:
Approaching Kerbin, lowering time warp to 100x for safety!
To enable higher continuous warp speed, raise the periapsis above 120 km.
The date-fns and date-fns-tz Node.js packages are being updated, and version 3 has some bugs. When you try to use them in TypeScript you get the error message
Error [ERR_PACKAGE_PATH_NOT_EXPORTED]: Package subpath './format/index.js' is not defined by "exports" in ...
Currently, the only solution is the restrict the version to 2.
KSP 2 version 0.2.0.0, “For Science!” opens an entirely new type of game play. Now we can complete missions, do science experiments, collect Science Points and unlock new parts in the Research and Development Center.
Recommended mods
The Science Arkive mod lists all available experiments by celestial body, so check it before you launch. It is available in the VAB and Map View.
The Orbital Survey mod displays information on the planet and moon scanning process.
Environment Survey
There are three kind of experiments in the game that award you science points:
Crew observations
Surface Survey
Environment Survey
The first two are performed by the crew by writing down their experiences and taking surface samples. The third experiment requires a Science Collector. Make sure all of your command modules and landers contain one, to be able to survey the orbit and surface of Kerbin and other celestial bodies after landing.
Scanning celestial bodies
There are two scanning modes: Visual and Region scan. The scanning mode depends on the antenna.
Hardware
The RA-15 Static Antenna performs visual scan
The Communotron DTS-M1 deployable antenna performs region scan.
Orbit inclination
To scan a celestial body, we need to place the space craft in a 90° inclination orbit. This way the planet or moon rotates under the space craft while orbiting it in the same plane.
To place a craft in a 90° inclination orbit around Kerbin, launch the vessel in the North or South direction. As the rotation’s angular velocity is zero, you need significantly more delta V (fuel) to reach the same orbital altitude.
Orbital altitude
The field of view of the antenna is 3°. The diameter of the planet or moon determines the ideal scanning altitude.
When the antenna is not extended, the displayed minimal, optimal and maximum scanning altitude values are not correct. To view the correct values:
Place the craft in an orbit around the celestial body,
Right-click the Communotron DTS-M1 antenna to open the Parts Manager,
Extend the antenna,
Read the minimum, ideal and maximum scanning altitudes. The scanning altitudes depend on the diameter of the celestial body. For simplicity, the bodies are grouped into three categories: small (max 150 km radius), medium (max 350 km radius), large (max 10,000 km radius)
Body
Visual Scan Minimum
Visual Scan Ideal
Visual Scan Maximum
Region Scan Minimum
Region Scan Ideal
Region Scan Maximum
Kerbin (large)
500 km
800 km
1,100 km
1,000 km
1,500 km
2,000 km
Mun (medium)
100 km
300 km
500 km
300 km
500 km
700 km
Minmus (small)
Duna (medium)
100 km
300 km
500 km
300 km
500 km
700 km
Scanning progress
To see the progress of the scanning, open the Orbital Survey mod
Select the body
The dropdown lists the bodies which has scanning data
Vessels
The VES button displays the scanning vessel names around the body.
Overlay
The OVL button displays the scanned regions on the body surface.
Collecting Science Points
When 25%, 50%, 75% and 100% of the body has been scanned, science points are awarded. The full orbital region scan of a celestial body awards 180 Science Points.
Check the progress on the Orbital Survey display.
When the next threshold is reached, open the Research Inventory and transmit the results. To make sure all data is transmitted, you can click the Transmit All button instead.
To speed up the orbital scanning, set the time warp to 100% and have dinner. By the time you are done, the planet most likely has been scanned.
Click the TRANSMIT ALL button to send the data to Mission Control and collect the Science Points.
Sample Grabber
The RSCM-01 Sample Grabber has to be mounted with the drill facing up. Mounting it on the top surface will place it in the correct direction.
To save space, we can move the grabber arm inside the rover body, it is not that elegant, but still works:
Troubleshooting
If the RSCM-01 Sample Grabber is mounted on the side of the rover, we get a misleading error message when we try to run a survey:
Surface Survey Status:
Invalid Research Location
Revert to VAB takes away the progress during that flight
When you revert to VAB, the progress achieved during that flight disappears:
You lose the science points collected during the flight,
You lose the already unlocked parts during the mission.
During the building of a Docker container for a Python application we may get the following error message
ERROR: Could not install packages due to an OSError: [Errno 2] No such file or directory: ‘/private/var/folders/sy/f16zz6x50xz3113nwtb9bvq00000gp/T/abs_477u68wvzm/croot/certifi_1671487773341/work/certifi
This is caused by an out of date path in the requirements file for “certifi”. To fix the issue